2007-02-17 23:44:45 +00:00
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/***************************************************************************
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* Copyright (C) 2007 by Lothar May *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include <net/clientstate.h>
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#include <net/clientthread.h>
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2007-03-13 23:27:17 +00:00
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#include <net/clientcontext.h>
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2007-02-25 23:16:26 +00:00
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#include <net/senderthread.h>
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2007-03-13 02:23:12 +00:00
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#include <net/receiverhelper.h>
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2007-02-25 23:16:26 +00:00
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#include <net/netpacket.h>
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2007-02-25 17:08:58 +00:00
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#include <net/resolverthread.h>
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2007-02-18 11:26:57 +00:00
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#include <net/clientexception.h>
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2007-02-25 19:40:24 +00:00
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#include <net/socket_helper.h>
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2007-02-17 23:44:45 +00:00
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#include <net/socket_msg.h>
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2007-09-09 00:00:19 +00:00
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#include <core/avatarmanager.h>
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2007-02-17 23:44:45 +00:00
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2007-05-20 00:16:29 +00:00
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#include <game.h>
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#include <playerinterface.h>
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2007-08-26 22:41:37 +00:00
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#include <sstream>
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2007-02-17 23:44:45 +00:00
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using namespace std;
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2007-03-13 23:27:17 +00:00
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#define CLIENT_WAIT_TIMEOUT_MSEC 50
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2007-05-20 11:11:07 +00:00
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#define CLIENT_CONNECT_TIMEOUT_SEC 10
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2007-02-25 18:22:19 +00:00
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2007-02-17 23:44:45 +00:00
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ClientState::~ClientState()
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{
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}
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//-----------------------------------------------------------------------------
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ClientStateInit &
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ClientStateInit::Instance()
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{
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static ClientStateInit state;
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return state;
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}
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ClientStateInit::ClientStateInit()
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{
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}
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ClientStateInit::~ClientStateInit()
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{
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}
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2007-02-18 11:26:57 +00:00
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int
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ClientStateInit::Process(ClientThread &client)
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2007-02-17 23:44:45 +00:00
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{
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2007-03-13 23:27:17 +00:00
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ClientContext &context = client.GetContext();
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2007-02-17 23:44:45 +00:00
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2007-03-13 23:27:17 +00:00
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if (context.GetServerAddr().empty())
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2007-02-18 11:26:57 +00:00
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throw ClientException(ERR_SOCK_SERVERADDR_NOT_SET, 0);
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2007-02-17 23:44:45 +00:00
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2007-06-07 14:06:22 +00:00
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if (context.GetServerPort() < 1024)
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throw ClientException(ERR_SOCK_INVALID_PORT, 0);
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2007-02-17 23:44:45 +00:00
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2007-06-04 16:49:19 +00:00
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context.SetSocket(socket(context.GetAddrFamily(), SOCK_STREAM, context.GetProtocol()));
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2007-03-13 23:27:17 +00:00
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if (!IS_VALID_SOCKET(context.GetSocket()))
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2007-02-18 11:26:57 +00:00
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throw ClientException(ERR_SOCK_CREATION_FAILED, SOCKET_ERRNO());
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2007-02-17 23:44:45 +00:00
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2007-02-25 18:22:19 +00:00
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unsigned long mode = 1;
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2007-03-13 23:27:17 +00:00
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if (IOCTLSOCKET(context.GetSocket(), FIONBIO, &mode) == SOCKET_ERROR)
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2007-02-25 18:22:19 +00:00
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throw ClientException(ERR_SOCK_CREATION_FAILED, SOCKET_ERRNO());
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2007-02-17 23:44:45 +00:00
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2007-06-07 14:06:22 +00:00
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// The following call is optional - the return value is not checked.
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int nodelay = 1;
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setsockopt(context.GetSocket(), SOL_SOCKET, TCP_NODELAY, (char *)&nodelay, sizeof(nodelay));
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2007-02-25 17:08:58 +00:00
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client.SetState(ClientStateStartResolve::Instance());
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2007-02-18 11:26:57 +00:00
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return MSG_SOCK_INIT_DONE;
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2007-02-17 23:44:45 +00:00
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}
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//-----------------------------------------------------------------------------
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2007-02-25 17:08:58 +00:00
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ClientStateStartResolve &
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ClientStateStartResolve::Instance()
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2007-02-17 23:44:45 +00:00
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{
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2007-02-25 17:08:58 +00:00
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static ClientStateStartResolve state;
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2007-02-17 23:44:45 +00:00
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return state;
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}
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2007-02-25 17:08:58 +00:00
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ClientStateStartResolve::ClientStateStartResolve()
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2007-02-17 23:44:45 +00:00
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{
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}
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2007-02-25 17:08:58 +00:00
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ClientStateStartResolve::~ClientStateStartResolve()
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2007-02-17 23:44:45 +00:00
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{
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}
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2007-02-18 11:26:57 +00:00
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int
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2007-02-25 17:08:58 +00:00
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ClientStateStartResolve::Process(ClientThread &client)
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2007-02-17 23:44:45 +00:00
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{
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2007-02-25 17:08:58 +00:00
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int retVal;
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2007-03-13 23:27:17 +00:00
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ClientContext &context = client.GetContext();
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2007-02-18 00:00:25 +00:00
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2007-03-13 23:27:17 +00:00
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context.GetClientSockaddr()->ss_family = context.GetAddrFamily();
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2007-02-17 23:44:45 +00:00
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// Treat the server address as numbers first.
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2007-02-18 11:26:57 +00:00
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if (socket_string_to_addr(
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2007-03-13 23:27:17 +00:00
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context.GetServerAddr().c_str(),
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context.GetAddrFamily(),
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(struct sockaddr *)context.GetClientSockaddr(),
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context.GetClientSockaddrSize()))
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2007-02-18 00:00:25 +00:00
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{
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2007-02-18 11:26:57 +00:00
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// Success - but we still need to set the port.
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2007-03-13 23:27:17 +00:00
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if (!socket_set_port(context.GetServerPort(), context.GetAddrFamily(), (struct sockaddr *)context.GetClientSockaddr(), context.GetClientSockaddrSize()))
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2007-02-18 11:26:57 +00:00
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throw ClientException(ERR_SOCK_SET_PORT_FAILED, 0);
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2007-02-25 17:08:58 +00:00
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// No need to resolve - start connecting.
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2007-02-25 18:22:19 +00:00
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client.SetState(ClientStateStartConnect::Instance());
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2007-02-25 17:08:58 +00:00
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retVal = MSG_SOCK_RESOLVE_DONE;
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2007-02-18 00:00:25 +00:00
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}
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else
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{
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2007-02-25 17:08:58 +00:00
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// Start name resolution in a separate thread, since it is blocking
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// for up to about 30 seconds.
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std::auto_ptr<ResolverThread> resolver(new ResolverThread);
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2007-03-13 23:27:17 +00:00
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resolver->Init(context);
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2007-02-25 17:08:58 +00:00
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resolver->Run();
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2007-02-18 11:26:57 +00:00
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2007-02-25 17:08:58 +00:00
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ClientStateResolving::Instance().SetResolver(resolver.release());
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client.SetState(ClientStateResolving::Instance());
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retVal = MSG_SOCK_INTERNAL_PENDING;
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}
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return retVal;
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}
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//-----------------------------------------------------------------------------
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ClientStateResolving &
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ClientStateResolving::Instance()
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{
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static ClientStateResolving state;
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return state;
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}
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ClientStateResolving::ClientStateResolving()
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: m_resolver(NULL)
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{
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}
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ClientStateResolving::~ClientStateResolving()
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{
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Cleanup();
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}
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void
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ClientStateResolving::SetResolver(ResolverThread *resolver)
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{
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Cleanup();
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m_resolver = resolver;
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}
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int
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ClientStateResolving::Process(ClientThread &client)
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{
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int retVal;
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if (!m_resolver)
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throw ClientException(ERR_SOCK_RESOLVE_FAILED, 0);
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2007-02-25 18:22:19 +00:00
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if (m_resolver->Join(CLIENT_WAIT_TIMEOUT_MSEC))
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2007-02-25 17:08:58 +00:00
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{
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2007-03-13 23:27:17 +00:00
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ClientContext &context = client.GetContext();
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bool success = m_resolver->GetResult(context);
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2007-02-25 17:08:58 +00:00
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Cleanup(); // Not required, but better keep things clean.
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if (!success)
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throw ClientException(ERR_SOCK_RESOLVE_FAILED, 0);
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2007-02-25 18:22:19 +00:00
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client.SetState(ClientStateStartConnect::Instance());
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2007-02-25 17:08:58 +00:00
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retVal = MSG_SOCK_RESOLVE_DONE;
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}
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else
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retVal = MSG_SOCK_INTERNAL_PENDING;
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return retVal;
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}
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void
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ClientStateResolving::Cleanup()
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{
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if (m_resolver)
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{
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if (m_resolver->Join(500))
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delete m_resolver;
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// If the resolver does not terminate fast enough, leave it
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// as memory leak.
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m_resolver = NULL;
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}
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2007-02-17 23:44:45 +00:00
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}
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//-----------------------------------------------------------------------------
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2007-02-25 18:22:19 +00:00
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ClientStateStartConnect &
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ClientStateStartConnect::Instance()
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2007-02-17 23:44:45 +00:00
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{
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2007-02-25 18:22:19 +00:00
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static ClientStateStartConnect state;
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2007-02-17 23:44:45 +00:00
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return state;
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}
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2007-02-25 18:22:19 +00:00
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ClientStateStartConnect::ClientStateStartConnect()
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2007-02-17 23:44:45 +00:00
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{
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}
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2007-02-25 18:22:19 +00:00
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ClientStateStartConnect::~ClientStateStartConnect()
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2007-02-17 23:44:45 +00:00
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{
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}
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2007-02-18 11:26:57 +00:00
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int
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2007-02-25 18:22:19 +00:00
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ClientStateStartConnect::Process(ClientThread &client)
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2007-02-17 23:44:45 +00:00
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{
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2007-02-25 18:22:19 +00:00
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int retVal;
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2007-03-13 23:27:17 +00:00
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ClientContext &context = client.GetContext();
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2007-02-17 23:44:45 +00:00
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2007-03-13 23:27:17 +00:00
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int connectResult = connect(context.GetSocket(), (struct sockaddr *)context.GetClientSockaddr(), context.GetClientSockaddrSize());
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2007-02-18 11:26:57 +00:00
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2007-02-25 18:22:19 +00:00
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if (IS_VALID_CONNECT(connectResult))
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{
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2007-02-25 23:16:26 +00:00
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client.SetState(ClientStateStartSession::Instance());
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2007-02-25 18:22:19 +00:00
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retVal = MSG_SOCK_CONNECT_DONE;
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}
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else
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{
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int errCode = SOCKET_ERRNO();
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if (errCode == SOCKET_ERR_WOULDBLOCK)
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{
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2007-09-05 00:06:20 +00:00
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boost::timers::portable::microsec_timer connectTimer;
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2007-05-20 11:11:07 +00:00
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ClientStateConnecting::Instance().SetTimer(connectTimer);
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2007-02-25 18:22:19 +00:00
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client.SetState(ClientStateConnecting::Instance());
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retVal = MSG_SOCK_INTERNAL_PENDING;
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}
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else
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throw ClientException(ERR_SOCK_CONNECT_FAILED, SOCKET_ERRNO());
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}
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2007-02-18 11:26:57 +00:00
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2007-02-25 18:22:19 +00:00
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return retVal;
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}
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//-----------------------------------------------------------------------------
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ClientStateConnecting &
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ClientStateConnecting::Instance()
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{
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static ClientStateConnecting state;
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return state;
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}
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ClientStateConnecting::ClientStateConnecting()
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{
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}
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ClientStateConnecting::~ClientStateConnecting()
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{
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}
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2007-05-20 11:11:07 +00:00
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void
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2007-09-05 00:06:20 +00:00
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ClientStateConnecting::SetTimer(const boost::timers::portable::microsec_timer &timer)
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2007-05-20 11:11:07 +00:00
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{
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m_connectTimer = timer;
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}
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2007-02-25 18:22:19 +00:00
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int
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ClientStateConnecting::Process(ClientThread &client)
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{
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int retVal;
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2007-03-13 23:27:17 +00:00
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ClientContext &context = client.GetContext();
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2007-02-25 18:22:19 +00:00
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2007-02-25 20:06:24 +00:00
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fd_set writeSet;
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2007-02-25 18:22:19 +00:00
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struct timeval timeout;
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FD_ZERO(&writeSet);
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2007-03-13 23:27:17 +00:00
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FD_SET(context.GetSocket(), &writeSet);
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2007-02-25 18:22:19 +00:00
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timeout.tv_sec = 0;
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|
|
timeout.tv_usec = CLIENT_WAIT_TIMEOUT_MSEC * 1000;
|
2007-03-13 23:27:17 +00:00
|
|
|
int selectResult = select(context.GetSocket() + 1, NULL, &writeSet, NULL, &timeout);
|
2007-02-25 18:22:19 +00:00
|
|
|
|
|
|
|
|
if (selectResult > 0) // success
|
|
|
|
|
{
|
|
|
|
|
// Check whether the connect call succeeded.
|
|
|
|
|
int connectResult = 0;
|
2007-02-25 20:06:24 +00:00
|
|
|
socklen_t tmpSize = sizeof(connectResult);
|
2007-03-13 23:27:17 +00:00
|
|
|
getsockopt(context.GetSocket(), SOL_SOCKET, SO_ERROR, (char *)&connectResult, &tmpSize);
|
2007-02-25 18:22:19 +00:00
|
|
|
if (connectResult != 0)
|
|
|
|
|
throw ClientException(ERR_SOCK_CONNECT_FAILED, connectResult);
|
2007-02-25 23:16:26 +00:00
|
|
|
client.SetState(ClientStateStartSession::Instance());
|
2007-02-25 18:22:19 +00:00
|
|
|
retVal = MSG_SOCK_CONNECT_DONE;
|
|
|
|
|
}
|
|
|
|
|
else if (selectResult == 0) // timeout
|
2007-05-20 11:11:07 +00:00
|
|
|
{
|
2007-06-14 20:29:59 +00:00
|
|
|
if (m_connectTimer.elapsed().total_seconds() >= CLIENT_CONNECT_TIMEOUT_SEC)
|
2007-05-20 11:11:07 +00:00
|
|
|
throw ClientException(ERR_SOCK_CONNECT_TIMEOUT, 0);
|
|
|
|
|
else
|
|
|
|
|
retVal = MSG_SOCK_INTERNAL_PENDING;
|
|
|
|
|
}
|
2007-02-25 18:22:19 +00:00
|
|
|
else
|
|
|
|
|
throw ClientException(ERR_SOCK_SELECT_FAILED, SOCKET_ERRNO());
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
return retVal;
|
2007-02-17 23:44:45 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
2007-02-25 23:16:26 +00:00
|
|
|
ClientStateStartSession &
|
|
|
|
|
ClientStateStartSession::Instance()
|
|
|
|
|
{
|
|
|
|
|
static ClientStateStartSession state;
|
|
|
|
|
return state;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ClientStateStartSession::ClientStateStartSession()
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ClientStateStartSession::~ClientStateStartSession()
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int
|
|
|
|
|
ClientStateStartSession::Process(ClientThread &client)
|
|
|
|
|
{
|
2007-04-08 16:18:20 +00:00
|
|
|
ClientContext &context = client.GetContext();
|
|
|
|
|
|
2007-08-15 13:28:28 +00:00
|
|
|
NetPacketInit::Data initData;
|
2007-04-08 16:18:20 +00:00
|
|
|
initData.password = context.GetPassword();
|
|
|
|
|
initData.playerName = context.GetPlayerName();
|
2007-09-09 00:00:19 +00:00
|
|
|
string avatarFile = context.GetAvatarFile();
|
|
|
|
|
if (!avatarFile.empty())
|
|
|
|
|
{
|
|
|
|
|
if (client.GetAvatarManager().GetHashForAvatar(avatarFile, initData.avatar))
|
|
|
|
|
initData.showAvatar = true;
|
|
|
|
|
}
|
2007-04-08 16:18:20 +00:00
|
|
|
|
2007-08-15 13:28:28 +00:00
|
|
|
boost::shared_ptr<NetPacket> packet(new NetPacketInit);
|
|
|
|
|
((NetPacketInit *)packet.get())->SetData(initData);
|
2007-04-08 16:18:20 +00:00
|
|
|
|
2007-05-06 23:27:08 +00:00
|
|
|
client.GetSender().Send(context.GetSocket(), packet);
|
2007-02-25 23:16:26 +00:00
|
|
|
|
|
|
|
|
client.SetState(ClientStateWaitSession::Instance());
|
|
|
|
|
|
|
|
|
|
return MSG_SOCK_INTERNAL_PENDING;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
2007-05-25 16:03:12 +00:00
|
|
|
AbstractClientStateReceiving::AbstractClientStateReceiving()
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
AbstractClientStateReceiving::~AbstractClientStateReceiving()
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int
|
|
|
|
|
AbstractClientStateReceiving::Process(ClientThread &client)
|
|
|
|
|
{
|
|
|
|
|
int retVal = MSG_SOCK_INTERNAL_PENDING;
|
|
|
|
|
|
|
|
|
|
// delegate to receiver helper class
|
2007-09-03 16:35:45 +00:00
|
|
|
boost::shared_ptr<NetPacket> tmpPacket =
|
|
|
|
|
client.GetReceiver().Recv(client.GetContext().GetSocket(), client.GetContext().GetReceiveBuffer());
|
2007-05-25 16:03:12 +00:00
|
|
|
|
|
|
|
|
if (tmpPacket.get())
|
|
|
|
|
{
|
2007-08-26 22:41:37 +00:00
|
|
|
if (tmpPacket->ToNetPacketPlayerInfo())
|
|
|
|
|
{
|
|
|
|
|
NetPacketPlayerInfo::Data infoData;
|
|
|
|
|
tmpPacket->ToNetPacketPlayerInfo()->GetData(infoData);
|
|
|
|
|
client.SetPlayerInfo(infoData.playerId, infoData.playerInfo);
|
|
|
|
|
}
|
2007-09-06 19:09:05 +00:00
|
|
|
else if (tmpPacket->ToNetPacketRemovedFromGame())
|
|
|
|
|
{
|
|
|
|
|
NetPacketRemovedFromGame::Data removedData;
|
|
|
|
|
tmpPacket->ToNetPacketRemovedFromGame()->GetData(removedData);
|
|
|
|
|
client.ClearPlayerDataList();
|
|
|
|
|
client.GetCallback().SignalNetClientRemovedFromGame(removedData.removeReason);
|
|
|
|
|
client.SetState(ClientStateWaitJoin::Instance());
|
|
|
|
|
}
|
2007-08-26 22:41:37 +00:00
|
|
|
else if (tmpPacket->ToNetPacketError())
|
2007-06-07 21:19:06 +00:00
|
|
|
{
|
|
|
|
|
// Server reported an error.
|
|
|
|
|
NetPacketError::Data errorData;
|
|
|
|
|
tmpPacket->ToNetPacketError()->GetData(errorData);
|
|
|
|
|
// Show the error.
|
|
|
|
|
throw ClientException(errorData.errorCode, 0);
|
|
|
|
|
}
|
|
|
|
|
else if (tmpPacket->ToNetPacketChatText())
|
2007-05-25 16:03:12 +00:00
|
|
|
{
|
|
|
|
|
// Chat message - display it in the GUI.
|
|
|
|
|
NetPacketChatText::Data chatData;
|
|
|
|
|
tmpPacket->ToNetPacketChatText()->GetData(chatData);
|
|
|
|
|
|
|
|
|
|
boost::shared_ptr<PlayerData> tmpPlayer = client.GetPlayerDataByUniqueId(chatData.playerId);
|
|
|
|
|
if (tmpPlayer.get())
|
|
|
|
|
client.GetCallback().SignalNetClientChatMsg(tmpPlayer->GetName(), chatData.text);
|
|
|
|
|
}
|
2007-06-03 14:57:33 +00:00
|
|
|
else if (tmpPacket->ToNetPacketPlayerLeft())
|
|
|
|
|
{
|
|
|
|
|
// A player left the game.
|
|
|
|
|
NetPacketPlayerLeft::Data playerLeftData;
|
|
|
|
|
tmpPacket->ToNetPacketPlayerLeft()->GetData(playerLeftData);
|
|
|
|
|
|
2007-06-15 10:38:41 +00:00
|
|
|
// Signal to GUI and remove from data list.
|
2007-06-03 14:57:33 +00:00
|
|
|
client.RemovePlayerData(playerLeftData.playerId);
|
|
|
|
|
}
|
2007-09-29 14:05:41 +00:00
|
|
|
else if (tmpPacket->ToNetPacketGameListNew())
|
|
|
|
|
{
|
|
|
|
|
// A new game was created on the server.
|
|
|
|
|
NetPacketGameListNew::Data gameListNewData;
|
|
|
|
|
tmpPacket->ToNetPacketGameListNew()->GetData(gameListNewData);
|
|
|
|
|
|
|
|
|
|
// Request player info for players if needed.
|
|
|
|
|
PlayerIdList::const_iterator i = gameListNewData.gameInfo.players.begin();
|
|
|
|
|
PlayerIdList::const_iterator end = gameListNewData.gameInfo.players.end();
|
|
|
|
|
while (i != end)
|
|
|
|
|
{
|
|
|
|
|
PlayerInfo info;
|
|
|
|
|
if (!client.GetCachedPlayerInfo(*i, info))
|
|
|
|
|
{
|
|
|
|
|
// Request player info.
|
|
|
|
|
client.RequestPlayerInfo(*i);
|
|
|
|
|
}
|
|
|
|
|
++i;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
client.AddGameInfo(gameListNewData.gameId, gameListNewData.gameInfo);
|
|
|
|
|
}
|
|
|
|
|
else if (tmpPacket->ToNetPacketGameListUpdate())
|
|
|
|
|
{
|
|
|
|
|
// An existing game was updated on the server.
|
|
|
|
|
NetPacketGameListUpdate::Data gameListUpdateData;
|
|
|
|
|
tmpPacket->ToNetPacketGameListUpdate()->GetData(gameListUpdateData);
|
|
|
|
|
if (gameListUpdateData.gameMode == GAME_MODE_CLOSED)
|
|
|
|
|
client.RemoveGameInfo(gameListUpdateData.gameId);
|
2007-09-29 20:20:01 +00:00
|
|
|
else
|
|
|
|
|
client.UpdateGameInfoMode(gameListUpdateData.gameId, gameListUpdateData.gameMode);
|
2007-09-29 14:05:41 +00:00
|
|
|
}
|
|
|
|
|
else if (tmpPacket->ToNetPacketGameListPlayerJoined())
|
|
|
|
|
{
|
|
|
|
|
NetPacketGameListPlayerJoined::Data playerJoinedData;
|
|
|
|
|
tmpPacket->ToNetPacketGameListPlayerJoined()->GetData(playerJoinedData);
|
|
|
|
|
client.ModifyGameInfoAddPlayer(playerJoinedData.gameId, playerJoinedData.playerId);
|
|
|
|
|
// Request player info if needed.
|
|
|
|
|
PlayerInfo info;
|
|
|
|
|
if (!client.GetCachedPlayerInfo(playerJoinedData.playerId, info))
|
|
|
|
|
{
|
|
|
|
|
client.RequestPlayerInfo(playerJoinedData.playerId);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if (tmpPacket->ToNetPacketGameListPlayerLeft())
|
|
|
|
|
{
|
|
|
|
|
NetPacketGameListPlayerLeft::Data playerLeftData;
|
|
|
|
|
tmpPacket->ToNetPacketGameListPlayerLeft()->GetData(playerLeftData);
|
|
|
|
|
client.ModifyGameInfoRemovePlayer(playerLeftData.gameId, playerLeftData.playerId);
|
|
|
|
|
}
|
2007-05-25 16:03:12 +00:00
|
|
|
else
|
|
|
|
|
retVal = InternalProcess(client, tmpPacket);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return retVal;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
2007-02-25 23:16:26 +00:00
|
|
|
ClientStateWaitSession &
|
|
|
|
|
ClientStateWaitSession::Instance()
|
|
|
|
|
{
|
|
|
|
|
static ClientStateWaitSession state;
|
|
|
|
|
return state;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ClientStateWaitSession::ClientStateWaitSession()
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ClientStateWaitSession::~ClientStateWaitSession()
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int
|
2007-05-25 16:03:12 +00:00
|
|
|
ClientStateWaitSession::InternalProcess(ClientThread &client, boost::shared_ptr<NetPacket> packet)
|
2007-02-25 23:16:26 +00:00
|
|
|
{
|
2007-04-28 13:07:06 +00:00
|
|
|
int retVal = MSG_SOCK_INTERNAL_PENDING;
|
2007-02-25 23:16:26 +00:00
|
|
|
|
2007-08-15 13:28:28 +00:00
|
|
|
if (packet->ToNetPacketInitAck())
|
2007-02-25 23:16:26 +00:00
|
|
|
{
|
2007-08-15 13:28:28 +00:00
|
|
|
// Everything is fine - we are in the lobby.
|
|
|
|
|
NetPacketInitAck::Data initAckData;
|
|
|
|
|
packet->ToNetPacketInitAck()->GetData(initAckData);
|
2007-08-19 20:58:57 +00:00
|
|
|
client.SetGuiPlayerId(initAckData.playerId);
|
2007-04-27 21:35:18 +00:00
|
|
|
|
2007-08-20 23:25:12 +00:00
|
|
|
client.SetState(ClientStateWaitJoin::Instance());
|
2007-08-26 12:15:10 +00:00
|
|
|
client.SetSessionEstablished(true);
|
2007-05-25 16:03:12 +00:00
|
|
|
retVal = MSG_SOCK_SESSION_DONE;
|
|
|
|
|
}
|
2007-03-20 02:20:50 +00:00
|
|
|
|
|
|
|
|
return retVal;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
2007-08-20 23:25:12 +00:00
|
|
|
ClientStateWaitJoin &
|
|
|
|
|
ClientStateWaitJoin::Instance()
|
|
|
|
|
{
|
|
|
|
|
static ClientStateWaitJoin state;
|
|
|
|
|
return state;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ClientStateWaitJoin::ClientStateWaitJoin()
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ClientStateWaitJoin::~ClientStateWaitJoin()
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int
|
|
|
|
|
ClientStateWaitJoin::InternalProcess(ClientThread &client, boost::shared_ptr<NetPacket> packet)
|
|
|
|
|
{
|
|
|
|
|
int retVal = MSG_SOCK_INTERNAL_PENDING;
|
2007-08-21 13:18:18 +00:00
|
|
|
ClientContext &context = client.GetContext();
|
2007-08-20 23:25:12 +00:00
|
|
|
|
2007-09-29 14:05:41 +00:00
|
|
|
if (packet->ToNetPacketJoinGameAck())
|
2007-08-20 23:25:12 +00:00
|
|
|
{
|
|
|
|
|
// Successfully joined a game.
|
|
|
|
|
NetPacketJoinGameAck::Data joinGameAckData;
|
|
|
|
|
packet->ToNetPacketJoinGameAck()->GetData(joinGameAckData);
|
|
|
|
|
client.SetGameData(joinGameAckData.gameData);
|
2007-08-21 13:18:18 +00:00
|
|
|
|
|
|
|
|
// Player number is 0 on init. Will be set when the game starts.
|
|
|
|
|
boost::shared_ptr<PlayerData> playerData(
|
|
|
|
|
new PlayerData(client.GetGuiPlayerId(), 0, PLAYER_TYPE_HUMAN, joinGameAckData.prights));
|
|
|
|
|
playerData->SetName(context.GetPlayerName());
|
2007-09-09 00:00:19 +00:00
|
|
|
playerData->SetAvatarFile(context.GetAvatarFile());
|
2007-08-21 13:18:18 +00:00
|
|
|
client.AddPlayerData(playerData);
|
2007-08-20 23:25:12 +00:00
|
|
|
|
|
|
|
|
client.SetState(ClientStateWaitGame::Instance());
|
|
|
|
|
retVal = MSG_NET_GAME_CLIENT_JOIN;
|
|
|
|
|
}
|
2007-09-06 19:09:05 +00:00
|
|
|
else if (packet->ToNetPacketJoinGameFailed())
|
|
|
|
|
{
|
|
|
|
|
// Failed to join a game.
|
|
|
|
|
NetPacketJoinGameFailed::Data joinGameFailedData;
|
|
|
|
|
packet->ToNetPacketJoinGameFailed()->GetData(joinGameFailedData);
|
|
|
|
|
client.GetCallback().SignalNetClientNotification(joinGameFailedData.failureCode);
|
|
|
|
|
}
|
2007-08-20 23:25:12 +00:00
|
|
|
|
|
|
|
|
return retVal;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
2007-03-20 02:20:50 +00:00
|
|
|
ClientStateWaitGame &
|
|
|
|
|
ClientStateWaitGame::Instance()
|
|
|
|
|
{
|
|
|
|
|
static ClientStateWaitGame state;
|
|
|
|
|
return state;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ClientStateWaitGame::ClientStateWaitGame()
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ClientStateWaitGame::~ClientStateWaitGame()
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int
|
2007-05-25 16:03:12 +00:00
|
|
|
ClientStateWaitGame::InternalProcess(ClientThread &client, boost::shared_ptr<NetPacket> packet)
|
2007-03-20 02:20:50 +00:00
|
|
|
{
|
2007-05-06 23:27:08 +00:00
|
|
|
int retVal = MSG_SOCK_INTERNAL_PENDING;
|
2007-03-20 02:20:50 +00:00
|
|
|
|
2007-05-25 16:03:12 +00:00
|
|
|
if (packet->ToNetPacketGameStart())
|
2007-03-20 02:20:50 +00:00
|
|
|
{
|
2007-05-25 16:03:12 +00:00
|
|
|
// Start the network game as client.
|
|
|
|
|
NetPacketGameStart::Data gameStartData;
|
|
|
|
|
packet->ToNetPacketGameStart()->GetData(gameStartData);
|
2007-05-20 00:16:29 +00:00
|
|
|
|
2007-05-25 16:03:12 +00:00
|
|
|
client.SetStartData(gameStartData.startData);
|
2007-05-20 00:16:29 +00:00
|
|
|
|
2007-07-24 14:55:14 +00:00
|
|
|
// Set player numbers using the game start data slots.
|
|
|
|
|
NetPacketGameStart::PlayerSlotList::const_iterator slot_i = gameStartData.playerSlots.begin();
|
|
|
|
|
NetPacketGameStart::PlayerSlotList::const_iterator slot_end = gameStartData.playerSlots.end();
|
|
|
|
|
int num = 0;
|
|
|
|
|
|
|
|
|
|
while (slot_i != slot_end)
|
|
|
|
|
{
|
|
|
|
|
unsigned playerId = (*slot_i).playerId;
|
|
|
|
|
boost::shared_ptr<PlayerData> tmpPlayer = client.GetPlayerDataByUniqueId(playerId);
|
|
|
|
|
if (!tmpPlayer.get())
|
|
|
|
|
throw ClientException(ERR_NET_UNKNOWN_PLAYER_ID, 0);
|
|
|
|
|
tmpPlayer->SetNumber(num);
|
|
|
|
|
|
|
|
|
|
++num;
|
|
|
|
|
++slot_i;
|
|
|
|
|
}
|
|
|
|
|
|
2007-05-25 16:03:12 +00:00
|
|
|
client.SetState(ClientStateWaitHand::Instance());
|
|
|
|
|
retVal = MSG_NET_GAME_CLIENT_START;
|
|
|
|
|
}
|
|
|
|
|
else if (packet->ToNetPacketPlayerJoined())
|
|
|
|
|
{
|
|
|
|
|
// Another player joined the network game.
|
|
|
|
|
NetPacketPlayerJoined::Data netPlayerData;
|
|
|
|
|
packet->ToNetPacketPlayerJoined()->GetData(netPlayerData);
|
2007-05-20 00:16:29 +00:00
|
|
|
|
2007-08-26 22:41:37 +00:00
|
|
|
boost::shared_ptr<PlayerData> playerData;
|
2007-09-02 16:36:52 +00:00
|
|
|
PlayerInfo info;
|
|
|
|
|
if (client.GetCachedPlayerInfo(netPlayerData.playerId, info))
|
2007-08-26 22:41:37 +00:00
|
|
|
{
|
|
|
|
|
playerData.reset(
|
|
|
|
|
new PlayerData(netPlayerData.playerId, 0, info.ptype, netPlayerData.prights));
|
|
|
|
|
playerData->SetName(info.playerName);
|
2007-09-09 00:00:19 +00:00
|
|
|
if (info.hasAvatar)
|
|
|
|
|
{
|
|
|
|
|
string avatarFile;
|
|
|
|
|
if (client.GetAvatarManager().GetAvatarFileName(info.avatar, avatarFile))
|
|
|
|
|
playerData->SetAvatarFile(avatarFile);
|
|
|
|
|
}
|
2007-09-02 16:36:52 +00:00
|
|
|
}
|
|
|
|
|
else
|
2007-08-26 22:41:37 +00:00
|
|
|
{
|
|
|
|
|
ostringstream name;
|
|
|
|
|
name << "#" << netPlayerData.playerId;
|
|
|
|
|
|
|
|
|
|
// Request player info.
|
2007-09-02 16:36:52 +00:00
|
|
|
client.RequestPlayerInfo(netPlayerData.playerId);
|
2007-08-26 22:41:37 +00:00
|
|
|
// Use temporary data until the PlayerInfo request is completed.
|
|
|
|
|
playerData.reset(
|
2007-09-02 16:36:52 +00:00
|
|
|
new PlayerData(netPlayerData.playerId, 0, PLAYER_TYPE_HUMAN, netPlayerData.prights));
|
|
|
|
|
playerData->SetName(name.str());
|
2007-08-26 22:41:37 +00:00
|
|
|
}
|
2007-05-25 16:03:12 +00:00
|
|
|
client.AddPlayerData(playerData);
|
|
|
|
|
}
|
2007-02-25 23:16:26 +00:00
|
|
|
|
|
|
|
|
return retVal;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
2007-05-20 00:16:29 +00:00
|
|
|
ClientStateWaitHand &
|
|
|
|
|
ClientStateWaitHand::Instance()
|
|
|
|
|
{
|
|
|
|
|
static ClientStateWaitHand state;
|
|
|
|
|
return state;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ClientStateWaitHand::ClientStateWaitHand()
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ClientStateWaitHand::~ClientStateWaitHand()
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int
|
2007-05-25 16:03:12 +00:00
|
|
|
ClientStateWaitHand::InternalProcess(ClientThread &client, boost::shared_ptr<NetPacket> packet)
|
2007-05-20 00:16:29 +00:00
|
|
|
{
|
2007-05-24 20:26:23 +00:00
|
|
|
int retVal = MSG_SOCK_INTERNAL_PENDING;
|
2007-05-20 00:16:29 +00:00
|
|
|
|
2007-05-25 16:03:12 +00:00
|
|
|
if (packet->ToNetPacketHandStart())
|
2007-05-20 00:16:29 +00:00
|
|
|
{
|
2007-06-15 10:38:41 +00:00
|
|
|
// Remove all players which left the server.
|
|
|
|
|
client.RemoveDisconnectedPlayers();
|
2007-05-25 16:03:12 +00:00
|
|
|
// Hand was started.
|
|
|
|
|
// These are the cards. Good luck.
|
|
|
|
|
NetPacketHandStart::Data tmpData;
|
|
|
|
|
packet->ToNetPacketHandStart()->GetData(tmpData);
|
|
|
|
|
int myCards[2];
|
|
|
|
|
myCards[0] = (int)tmpData.yourCards[0];
|
|
|
|
|
myCards[1] = (int)tmpData.yourCards[1];
|
2007-09-27 14:17:07 +00:00
|
|
|
client.GetGame()->getSeatsList()->front()->setMyCards(myCards);
|
2007-05-25 16:03:12 +00:00
|
|
|
client.GetGame()->initHand();
|
|
|
|
|
client.GetGame()->startHand();
|
|
|
|
|
client.GetGui().dealHoleCards();
|
2007-06-07 14:06:22 +00:00
|
|
|
client.GetGui().refreshGameLabels(GAME_STATE_PREFLOP);
|
2007-06-08 21:25:12 +00:00
|
|
|
client.GetGui().refreshPot();
|
2007-10-02 20:50:28 +00:00
|
|
|
client.GetGui().waitForGuiUpdateDone();
|
|
|
|
|
|
2007-05-25 16:03:12 +00:00
|
|
|
client.SetState(ClientStateRunHand::Instance());
|
2007-05-24 20:26:23 +00:00
|
|
|
|
2007-05-26 17:06:03 +00:00
|
|
|
retVal = MSG_NET_GAME_CLIENT_HAND_START;
|
2007-05-24 20:26:23 +00:00
|
|
|
}
|
2007-06-10 23:28:25 +00:00
|
|
|
else if (packet->ToNetPacketEndOfGame())
|
|
|
|
|
{
|
2007-06-11 20:35:12 +00:00
|
|
|
boost::shared_ptr<Game> curGame = client.GetGame();
|
|
|
|
|
if (curGame.get())
|
|
|
|
|
{
|
|
|
|
|
NetPacketEndOfGame::Data endData;
|
|
|
|
|
packet->ToNetPacketEndOfGame()->GetData(endData);
|
2007-08-10 23:34:56 +00:00
|
|
|
boost::shared_ptr<PlayerInterface> tmpPlayer = curGame->getPlayerByUniqueId(endData.winnerPlayerId);
|
2007-06-11 20:35:12 +00:00
|
|
|
if (!tmpPlayer)
|
|
|
|
|
throw ClientException(ERR_NET_UNKNOWN_PLAYER_ID, 0);
|
|
|
|
|
client.GetGui().logPlayerWinGame(tmpPlayer->getMyName(), curGame->getMyGameID());
|
|
|
|
|
client.GetCallback().SignalNetClientWaitDialog();
|
|
|
|
|
client.SetState(ClientStateWaitGame::Instance());
|
|
|
|
|
retVal = MSG_NET_GAME_CLIENT_END;
|
|
|
|
|
}
|
2007-06-10 23:28:25 +00:00
|
|
|
}
|
2007-05-24 20:26:23 +00:00
|
|
|
|
|
|
|
|
return MSG_SOCK_INTERNAL_PENDING;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
ClientStateRunHand &
|
|
|
|
|
ClientStateRunHand::Instance()
|
|
|
|
|
{
|
|
|
|
|
static ClientStateRunHand state;
|
|
|
|
|
return state;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ClientStateRunHand::ClientStateRunHand()
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ClientStateRunHand::~ClientStateRunHand()
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int
|
2007-05-25 16:03:12 +00:00
|
|
|
ClientStateRunHand::InternalProcess(ClientThread &client, boost::shared_ptr<NetPacket> packet)
|
2007-05-24 20:26:23 +00:00
|
|
|
{
|
2007-05-26 17:06:03 +00:00
|
|
|
int retVal = MSG_SOCK_INTERNAL_PENDING;
|
2007-05-24 20:26:23 +00:00
|
|
|
|
2007-05-25 16:03:12 +00:00
|
|
|
if (packet.get())
|
2007-05-24 20:26:23 +00:00
|
|
|
{
|
|
|
|
|
boost::shared_ptr<Game> curGame = client.GetGame();
|
2007-05-25 16:03:12 +00:00
|
|
|
if (packet->ToNetPacketPlayersActionDone())
|
2007-05-21 22:16:32 +00:00
|
|
|
{
|
2007-05-23 22:31:56 +00:00
|
|
|
NetPacketPlayersActionDone::Data actionDoneData;
|
2007-05-25 16:03:12 +00:00
|
|
|
packet->ToNetPacketPlayersActionDone()->GetData(actionDoneData);
|
2007-08-10 23:34:56 +00:00
|
|
|
boost::shared_ptr<PlayerInterface> tmpPlayer = curGame->getPlayerByUniqueId(actionDoneData.playerId);
|
2007-06-03 13:36:24 +00:00
|
|
|
if (!tmpPlayer)
|
|
|
|
|
throw ClientException(ERR_NET_UNKNOWN_PLAYER_ID, 0);
|
2007-05-23 22:31:56 +00:00
|
|
|
|
|
|
|
|
if (actionDoneData.gameState == GAME_STATE_PREFLOP_SMALL_BLIND)
|
2007-10-02 22:56:26 +00:00
|
|
|
{
|
|
|
|
|
curGame->getCurrentHand()->getCurrentBeRo()->setSmallBlindPositionId(tmpPlayer->getMyUniqueID());
|
2007-05-23 22:31:56 +00:00
|
|
|
tmpPlayer->setMyButton(BUTTON_SMALL_BLIND);
|
2007-10-02 22:56:26 +00:00
|
|
|
}
|
2007-05-23 22:31:56 +00:00
|
|
|
else if (actionDoneData.gameState == GAME_STATE_PREFLOP_BIG_BLIND)
|
2007-10-02 22:56:26 +00:00
|
|
|
{
|
|
|
|
|
curGame->getCurrentHand()->getCurrentBeRo()->setBigBlindPositionId(tmpPlayer->getMyUniqueID());
|
2007-05-23 22:31:56 +00:00
|
|
|
tmpPlayer->setMyButton(BUTTON_BIG_BLIND);
|
2007-10-02 22:56:26 +00:00
|
|
|
}
|
2007-06-07 18:41:11 +00:00
|
|
|
else // no blind -> log
|
|
|
|
|
{
|
2007-06-07 18:52:58 +00:00
|
|
|
if (actionDoneData.playerAction)
|
|
|
|
|
{
|
|
|
|
|
assert(actionDoneData.totalPlayerBet >= (unsigned)tmpPlayer->getMySet());
|
|
|
|
|
client.GetGui().logPlayerActionMsg(
|
|
|
|
|
tmpPlayer->getMyName(),
|
|
|
|
|
actionDoneData.playerAction,
|
|
|
|
|
actionDoneData.totalPlayerBet - tmpPlayer->getMySet());
|
|
|
|
|
}
|
2007-06-07 18:41:11 +00:00
|
|
|
}
|
2007-05-23 22:31:56 +00:00
|
|
|
|
|
|
|
|
tmpPlayer->setMyAction(actionDoneData.playerAction);
|
2007-05-24 20:26:23 +00:00
|
|
|
tmpPlayer->setMySetAbsolute(actionDoneData.totalPlayerBet);
|
|
|
|
|
tmpPlayer->setMyCash(actionDoneData.playerMoney);
|
2007-06-08 20:19:21 +00:00
|
|
|
curGame->getCurrentHand()->getBoard()->collectSets();
|
2007-06-09 21:50:35 +00:00
|
|
|
curGame->getCurrentHand()->switchRounds();
|
2007-05-24 23:38:40 +00:00
|
|
|
|
|
|
|
|
// Update highest set
|
2007-09-27 14:17:07 +00:00
|
|
|
if (tmpPlayer->getMySet() > curGame->getCurrentHand()->getCurrentBeRo()->getHighestSet())
|
|
|
|
|
curGame->getCurrentHand()->getCurrentBeRo()->setHighestSet(tmpPlayer->getMySet());
|
2007-05-24 23:38:40 +00:00
|
|
|
|
2007-06-07 23:24:22 +00:00
|
|
|
// Stop the timeout for the player.
|
|
|
|
|
client.GetGui().stopTimeoutAnimation(tmpPlayer->getMyID());
|
|
|
|
|
|
2007-05-24 23:38:40 +00:00
|
|
|
// Unmark last player in GUI.
|
|
|
|
|
client.GetGui().refreshGroupbox(tmpPlayer->getMyID(), 3);
|
|
|
|
|
|
|
|
|
|
// Refresh GUI
|
2007-06-08 22:14:05 +00:00
|
|
|
if (tmpPlayer->getMyID() == 0)
|
|
|
|
|
client.GetGui().disableMyButtons();
|
2007-06-15 21:15:37 +00:00
|
|
|
client.GetGui().refreshAction(tmpPlayer->getMyID(), tmpPlayer->getMyAction());
|
2007-05-23 22:31:56 +00:00
|
|
|
client.GetGui().refreshPot();
|
2007-05-25 19:53:07 +00:00
|
|
|
client.GetGui().refreshSet();
|
2007-05-24 23:38:40 +00:00
|
|
|
client.GetGui().refreshCash();
|
2007-05-26 17:06:03 +00:00
|
|
|
client.GetGui().refreshButton();
|
2007-05-23 22:31:56 +00:00
|
|
|
}
|
2007-05-25 16:03:12 +00:00
|
|
|
else if (packet->ToNetPacketPlayersTurn())
|
2007-05-23 22:31:56 +00:00
|
|
|
{
|
|
|
|
|
NetPacketPlayersTurn::Data turnData;
|
2007-05-25 16:03:12 +00:00
|
|
|
packet->ToNetPacketPlayersTurn()->GetData(turnData);
|
2007-08-10 23:34:56 +00:00
|
|
|
boost::shared_ptr<PlayerInterface> tmpPlayer = curGame->getPlayerByUniqueId(turnData.playerId);
|
2007-06-03 13:36:24 +00:00
|
|
|
if (!tmpPlayer)
|
|
|
|
|
throw ClientException(ERR_NET_UNKNOWN_PLAYER_ID, 0);
|
2007-05-23 22:31:56 +00:00
|
|
|
|
2007-05-24 20:26:23 +00:00
|
|
|
// Set round.
|
2007-05-25 19:53:07 +00:00
|
|
|
if (curGame->getCurrentHand()->getActualRound() != turnData.gameState)
|
|
|
|
|
{
|
2007-06-07 14:06:22 +00:00
|
|
|
ResetPlayerActions(*curGame);
|
2007-06-03 13:36:24 +00:00
|
|
|
curGame->getCurrentHand()->setActualRound(turnData.gameState);
|
2007-06-07 14:06:22 +00:00
|
|
|
// Refresh actions.
|
2007-06-08 21:25:12 +00:00
|
|
|
client.GetGui().refreshSet();
|
2007-05-26 17:06:03 +00:00
|
|
|
client.GetGui().refreshAction();
|
2007-05-25 19:53:07 +00:00
|
|
|
}
|
2007-05-24 20:26:23 +00:00
|
|
|
|
|
|
|
|
// Next player's turn.
|
2007-09-27 14:17:07 +00:00
|
|
|
curGame->getCurrentHand()->getCurrentBeRo()->setCurrentPlayersTurnId(tmpPlayer->getMyID());
|
|
|
|
|
// TODO: remove this
|
|
|
|
|
curGame->getCurrentHand()->getCurrentBeRo()->setPlayersTurn(tmpPlayer->getMyID());
|
2007-05-24 20:26:23 +00:00
|
|
|
|
2007-05-24 23:38:40 +00:00
|
|
|
// Mark current player in GUI.
|
|
|
|
|
int guiStatus = 2;
|
|
|
|
|
if (!tmpPlayer->getMyActiveStatus())
|
|
|
|
|
guiStatus = 0;
|
|
|
|
|
else if (tmpPlayer->getMyAction() == PLAYER_ACTION_FOLD)
|
|
|
|
|
guiStatus = 1;
|
|
|
|
|
client.GetGui().refreshGroupbox(tmpPlayer->getMyID(), guiStatus);
|
2007-05-24 20:26:23 +00:00
|
|
|
|
2007-06-07 23:24:22 +00:00
|
|
|
// Start displaying the timeout for the player.
|
|
|
|
|
client.GetGui().startTimeoutAnimation(tmpPlayer->getMyID(), client.GetGameData().playerActionTimeoutSec);
|
|
|
|
|
|
2007-05-24 20:26:23 +00:00
|
|
|
if (tmpPlayer->getMyID() == 0) // Is this the GUI player?
|
|
|
|
|
client.GetGui().meInAction();
|
2007-05-21 22:16:32 +00:00
|
|
|
}
|
2007-05-25 18:28:05 +00:00
|
|
|
else if (packet->ToNetPacketDealFlopCards())
|
|
|
|
|
{
|
|
|
|
|
NetPacketDealFlopCards::Data cardsData;
|
|
|
|
|
packet->ToNetPacketDealFlopCards()->GetData(cardsData);
|
|
|
|
|
int tmpCards[5];
|
2007-05-26 17:06:03 +00:00
|
|
|
for (int num = 0; num < 3; num++)
|
|
|
|
|
tmpCards[num] = static_cast<int>(cardsData.flopCards[num]);
|
2007-05-25 18:28:05 +00:00
|
|
|
tmpCards[3] = tmpCards[4] = 0;
|
|
|
|
|
curGame->getCurrentHand()->getBoard()->setMyCards(tmpCards);
|
2007-06-07 15:09:51 +00:00
|
|
|
curGame->getCurrentHand()->getBoard()->collectPot();
|
2007-06-07 14:06:22 +00:00
|
|
|
|
2007-06-07 18:41:11 +00:00
|
|
|
client.GetGui().logDealBoardCardsMsg(GAME_STATE_FLOP, tmpCards[0], tmpCards[1], tmpCards[2], tmpCards[3], tmpCards[4]);
|
2007-06-07 14:06:22 +00:00
|
|
|
client.GetGui().refreshGameLabels(GAME_STATE_FLOP);
|
2007-06-07 15:09:51 +00:00
|
|
|
client.GetGui().refreshPot();
|
|
|
|
|
client.GetGui().refreshSet();
|
2007-05-25 18:28:05 +00:00
|
|
|
client.GetGui().dealFlopCards();
|
|
|
|
|
}
|
|
|
|
|
else if (packet->ToNetPacketDealTurnCard())
|
|
|
|
|
{
|
|
|
|
|
NetPacketDealTurnCard::Data cardsData;
|
|
|
|
|
packet->ToNetPacketDealTurnCard()->GetData(cardsData);
|
|
|
|
|
int tmpCards[5];
|
|
|
|
|
curGame->getCurrentHand()->getBoard()->getMyCards(tmpCards);
|
|
|
|
|
tmpCards[3] = static_cast<int>(cardsData.turnCard);
|
|
|
|
|
curGame->getCurrentHand()->getBoard()->setMyCards(tmpCards);
|
2007-06-07 15:09:51 +00:00
|
|
|
curGame->getCurrentHand()->getBoard()->collectPot();
|
2007-06-07 14:06:22 +00:00
|
|
|
|
2007-06-07 18:41:11 +00:00
|
|
|
client.GetGui().logDealBoardCardsMsg(GAME_STATE_TURN, tmpCards[0], tmpCards[1], tmpCards[2], tmpCards[3], tmpCards[4]);
|
2007-06-07 14:06:22 +00:00
|
|
|
client.GetGui().refreshGameLabels(GAME_STATE_TURN);
|
2007-06-07 15:09:51 +00:00
|
|
|
client.GetGui().refreshPot();
|
|
|
|
|
client.GetGui().refreshSet();
|
2007-05-25 18:28:05 +00:00
|
|
|
client.GetGui().dealTurnCard();
|
|
|
|
|
}
|
|
|
|
|
else if (packet->ToNetPacketDealRiverCard())
|
|
|
|
|
{
|
|
|
|
|
NetPacketDealRiverCard::Data cardsData;
|
|
|
|
|
packet->ToNetPacketDealRiverCard()->GetData(cardsData);
|
|
|
|
|
int tmpCards[5];
|
|
|
|
|
curGame->getCurrentHand()->getBoard()->getMyCards(tmpCards);
|
|
|
|
|
tmpCards[4] = static_cast<int>(cardsData.riverCard);
|
|
|
|
|
curGame->getCurrentHand()->getBoard()->setMyCards(tmpCards);
|
2007-06-07 15:09:51 +00:00
|
|
|
curGame->getCurrentHand()->getBoard()->collectPot();
|
2007-06-07 14:06:22 +00:00
|
|
|
|
2007-06-07 18:41:11 +00:00
|
|
|
client.GetGui().logDealBoardCardsMsg(GAME_STATE_RIVER, tmpCards[0], tmpCards[1], tmpCards[2], tmpCards[3], tmpCards[4]);
|
2007-06-07 14:06:22 +00:00
|
|
|
client.GetGui().refreshGameLabels(GAME_STATE_RIVER);
|
2007-06-07 15:09:51 +00:00
|
|
|
client.GetGui().refreshPot();
|
|
|
|
|
client.GetGui().refreshSet();
|
2007-05-25 18:28:05 +00:00
|
|
|
client.GetGui().dealRiverCard();
|
|
|
|
|
}
|
2007-06-06 21:16:52 +00:00
|
|
|
else if (packet->ToNetPacketAllInShowCards())
|
|
|
|
|
{
|
|
|
|
|
NetPacketAllInShowCards::Data allInData;
|
|
|
|
|
packet->ToNetPacketAllInShowCards()->GetData(allInData);
|
|
|
|
|
|
|
|
|
|
NetPacketAllInShowCards::PlayerCardsList::const_iterator i
|
|
|
|
|
= allInData.playerCards.begin();
|
|
|
|
|
NetPacketAllInShowCards::PlayerCardsList::const_iterator end
|
|
|
|
|
= allInData.playerCards.end();
|
|
|
|
|
|
|
|
|
|
while (i != end)
|
|
|
|
|
{
|
2007-08-10 23:34:56 +00:00
|
|
|
boost::shared_ptr<PlayerInterface> tmpPlayer = curGame->getPlayerByUniqueId((*i).playerId);
|
2007-06-06 21:16:52 +00:00
|
|
|
if (!tmpPlayer)
|
|
|
|
|
throw ClientException(ERR_NET_UNKNOWN_PLAYER_ID, 0);
|
|
|
|
|
|
|
|
|
|
int tmpCards[2];
|
|
|
|
|
tmpCards[0] = static_cast<int>((*i).cards[0]);
|
|
|
|
|
tmpCards[1] = static_cast<int>((*i).cards[1]);
|
|
|
|
|
tmpPlayer->setMyCards(tmpCards);
|
|
|
|
|
++i;
|
|
|
|
|
}
|
|
|
|
|
client.GetGui().flipHolecardsAllIn();
|
|
|
|
|
}
|
2007-05-26 17:06:03 +00:00
|
|
|
else if (packet->ToNetPacketEndOfHandHideCards())
|
|
|
|
|
{
|
2007-06-10 12:46:29 +00:00
|
|
|
curGame->getCurrentHand()->getBoard()->collectPot();
|
|
|
|
|
// Reset player sets
|
2007-09-27 14:17:07 +00:00
|
|
|
ResetPlayerSets(*curGame);
|
2007-06-10 12:46:29 +00:00
|
|
|
client.GetGui().refreshPot();
|
|
|
|
|
client.GetGui().refreshSet();
|
|
|
|
|
// Synchronize with GUI.
|
|
|
|
|
client.GetGui().waitForGuiUpdateDone();
|
|
|
|
|
|
2007-05-26 17:06:03 +00:00
|
|
|
// End of Hand, but keep cards hidden.
|
|
|
|
|
NetPacketEndOfHandHideCards::Data endHandData;
|
|
|
|
|
packet->ToNetPacketEndOfHandHideCards()->GetData(endHandData);
|
|
|
|
|
|
2007-08-10 23:34:56 +00:00
|
|
|
boost::shared_ptr<PlayerInterface> tmpPlayer = curGame->getPlayerByUniqueId(endHandData.playerId);
|
2007-06-03 13:36:24 +00:00
|
|
|
if (!tmpPlayer)
|
|
|
|
|
throw ClientException(ERR_NET_UNKNOWN_PLAYER_ID, 0);
|
2007-05-26 17:06:03 +00:00
|
|
|
|
|
|
|
|
tmpPlayer->setMyCash(endHandData.playerMoney);
|
|
|
|
|
// TODO use moneyWon
|
2007-06-08 21:25:12 +00:00
|
|
|
curGame->getCurrentHand()->getBoard()->setPot(0);
|
2007-06-10 12:46:29 +00:00
|
|
|
|
2007-05-26 17:06:03 +00:00
|
|
|
client.GetGui().postRiverRunAnimation1();
|
|
|
|
|
|
|
|
|
|
// Wait for next Hand.
|
|
|
|
|
client.SetState(ClientStateWaitHand::Instance());
|
|
|
|
|
retVal = MSG_NET_GAME_SERVER_HAND_END;
|
|
|
|
|
}
|
|
|
|
|
else if (packet->ToNetPacketEndOfHandShowCards())
|
|
|
|
|
{
|
2007-06-10 12:46:29 +00:00
|
|
|
curGame->getCurrentHand()->getBoard()->collectPot();
|
|
|
|
|
// Reset player sets
|
2007-09-27 14:17:07 +00:00
|
|
|
ResetPlayerSets(*curGame);
|
2007-06-10 12:46:29 +00:00
|
|
|
client.GetGui().refreshPot();
|
|
|
|
|
client.GetGui().refreshSet();
|
|
|
|
|
// Synchronize with GUI.
|
|
|
|
|
client.GetGui().waitForGuiUpdateDone();
|
|
|
|
|
|
2007-05-26 17:06:03 +00:00
|
|
|
// End of Hand, show cards.
|
|
|
|
|
NetPacketEndOfHandShowCards::Data endHandData;
|
|
|
|
|
packet->ToNetPacketEndOfHandShowCards()->GetData(endHandData);
|
|
|
|
|
|
|
|
|
|
NetPacketEndOfHandShowCards::PlayerResultList::const_iterator i
|
|
|
|
|
= endHandData.playerResults.begin();
|
|
|
|
|
NetPacketEndOfHandShowCards::PlayerResultList::const_iterator end
|
|
|
|
|
= endHandData.playerResults.end();
|
|
|
|
|
|
|
|
|
|
int highestValueOfCards = 0;
|
|
|
|
|
while (i != end)
|
|
|
|
|
{
|
2007-08-10 23:34:56 +00:00
|
|
|
boost::shared_ptr<PlayerInterface> tmpPlayer = curGame->getPlayerByUniqueId((*i).playerId);
|
2007-06-03 13:36:24 +00:00
|
|
|
if (!tmpPlayer)
|
|
|
|
|
throw ClientException(ERR_NET_UNKNOWN_PLAYER_ID, 0);
|
2007-05-26 17:06:03 +00:00
|
|
|
|
2007-05-27 13:24:52 +00:00
|
|
|
int tmpCards[2];
|
2007-06-11 17:48:22 +00:00
|
|
|
int bestHandPos[5];
|
2007-05-27 13:24:52 +00:00
|
|
|
tmpCards[0] = static_cast<int>((*i).cards[0]);
|
|
|
|
|
tmpCards[1] = static_cast<int>((*i).cards[1]);
|
2007-05-26 17:06:03 +00:00
|
|
|
tmpPlayer->setMyCards(tmpCards);
|
|
|
|
|
for (int num = 0; num < 5; num++)
|
2007-06-11 17:48:22 +00:00
|
|
|
bestHandPos[num] = (*i).bestHandPos[num];
|
2007-05-26 17:06:03 +00:00
|
|
|
tmpPlayer->setMyCardsValueInt((*i).valueOfCards);
|
2007-06-11 17:48:22 +00:00
|
|
|
tmpPlayer->setMyBestHandPosition(bestHandPos);
|
2007-05-26 17:06:03 +00:00
|
|
|
if (tmpPlayer->getMyCardsValueInt() > highestValueOfCards)
|
|
|
|
|
highestValueOfCards = tmpPlayer->getMyCardsValueInt();
|
|
|
|
|
tmpPlayer->setMyCash((*i).playerMoney);
|
|
|
|
|
// TODO use moneyWon
|
|
|
|
|
++i;
|
|
|
|
|
}
|
2007-10-02 21:17:58 +00:00
|
|
|
curGame->getCurrentHand()->getCurrentBeRo()->setHighestCardsValue(highestValueOfCards);
|
2007-06-08 21:25:12 +00:00
|
|
|
curGame->getCurrentHand()->getBoard()->setPot(0);
|
2007-06-10 12:46:29 +00:00
|
|
|
|
2007-05-26 17:06:03 +00:00
|
|
|
client.GetGui().postRiverRunAnimation1();
|
|
|
|
|
|
|
|
|
|
// Wait for next Hand.
|
|
|
|
|
client.SetState(ClientStateWaitHand::Instance());
|
2007-06-10 23:28:25 +00:00
|
|
|
retVal = MSG_NET_GAME_CLIENT_HAND_END;
|
2007-05-26 17:06:03 +00:00
|
|
|
}
|
2007-05-20 00:16:29 +00:00
|
|
|
}
|
|
|
|
|
|
2007-06-10 12:46:29 +00:00
|
|
|
// Synchronize with GUI.
|
|
|
|
|
client.GetGui().waitForGuiUpdateDone();
|
|
|
|
|
|
2007-05-26 17:06:03 +00:00
|
|
|
return retVal;
|
2007-05-20 00:16:29 +00:00
|
|
|
}
|
|
|
|
|
|
2007-06-07 14:06:22 +00:00
|
|
|
void
|
|
|
|
|
ClientStateRunHand::ResetPlayerActions(Game &curGame)
|
|
|
|
|
{
|
|
|
|
|
// Reset player actions
|
2007-09-27 14:17:07 +00:00
|
|
|
PlayerListIterator i = curGame.getSeatsList()->begin();
|
|
|
|
|
PlayerListIterator end = curGame.getSeatsList()->end();
|
|
|
|
|
|
|
|
|
|
while (i != end)
|
2007-06-07 14:06:22 +00:00
|
|
|
{
|
2007-09-27 14:17:07 +00:00
|
|
|
int action = (*i)->getMyAction();
|
2007-06-07 14:06:22 +00:00
|
|
|
if (action != 1 && action != 6)
|
2007-09-27 14:17:07 +00:00
|
|
|
(*i)->setMyAction(0);
|
|
|
|
|
(*i)->setMySetNull();
|
|
|
|
|
++i;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
ClientStateRunHand::ResetPlayerSets(Game &curGame)
|
|
|
|
|
{
|
|
|
|
|
PlayerListIterator i = curGame.getSeatsList()->begin();
|
|
|
|
|
PlayerListIterator end = curGame.getSeatsList()->end();
|
|
|
|
|
while (i != end)
|
|
|
|
|
{
|
|
|
|
|
(*i)->setMySetNull();
|
|
|
|
|
++i;
|
2007-06-07 14:06:22 +00:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2007-05-20 00:16:29 +00:00
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
2007-02-17 23:44:45 +00:00
|
|
|
ClientStateFinal &
|
|
|
|
|
ClientStateFinal::Instance()
|
|
|
|
|
{
|
|
|
|
|
static ClientStateFinal state;
|
|
|
|
|
return state;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ClientStateFinal::ClientStateFinal()
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ClientStateFinal::~ClientStateFinal()
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
2007-02-18 11:26:57 +00:00
|
|
|
int
|
2007-09-03 18:05:39 +00:00
|
|
|
ClientStateFinal::Process(ClientThread &/*client*/)
|
2007-02-17 23:44:45 +00:00
|
|
|
{
|
2007-05-20 00:16:29 +00:00
|
|
|
Thread::Msleep(10);
|
2007-02-18 11:26:57 +00:00
|
|
|
|
|
|
|
|
return MSG_SOCK_INTERNAL_PENDING;
|
2007-02-17 23:44:45 +00:00
|
|
|
}
|