Commit Graph
84 Commits
Author SHA1 Message Date
lotodore c5bae66142 Move server configuration to dedicated server only. Separate error logging for client and server, in preparation of creating a log file on the dedicated server. 2007-11-22 00:57:03 +00:00
lotodore bc16e26616 Use server manager to allow SCTP and TCP at the same time. 2007-11-16 22:34:38 +00:00
lotodore cdd21250de Added support for password protected irc channels. Added server IRC mode for admin use, to allow requesting statistics and kicking players. 2007-11-16 00:58:23 +00:00
lotodore d905359251 Store server statistics data in a log file and reload it when the server is restarted. 2007-11-11 15:58:35 +00:00
doitux e009f37df8 translation update ptbr and ru. backtolobby button more in foreground now. also warning window for leaving online-game 2007-11-07 01:41:17 +00:00
doitux b62f718f1c gui fix + introducing boost::regexp for irc-nick-manipulation 2007-11-04 14:09:55 +00:00
lotodore 864af81193 Don't request own avatar from the server. Only request avatars of other players after joining a game. 2007-11-01 18:36:03 +00:00
lotodore 392b0b8f23 Enable retrieval of avatar file name through session. 2007-11-01 10:09:29 +00:00
lotodore 219a922c9e Fixed crash in the server which was caused by not waiting long enough for the termination of threads. 2007-10-29 11:57:17 +00:00
lotodore 3ea61381ef Use client game id when kicking players during game. 2007-10-28 19:38:49 +00:00
lotodore 8f1e5132d6 Added kick function with player name. 2007-10-27 18:51:53 +00:00
lotodore 2152b90e20 Added code to automatically clean up avatar cache. There is a time limit (how long avatars are kept) as well as a number limit (how many avatars will be cached). 2007-10-24 22:20:35 +00:00
lotodore 4bc57f07d0 Add server statistics which are sent by the server to every client each time they change. 2007-10-20 22:22:11 +00:00
lotodore ad8095f379 Fixed avatars in network (non-public) games. 2007-10-15 08:37:32 +00:00
lotodore c65434fabb Config option completely disables irc. 2007-10-10 11:56:09 +00:00
lotodore 310fadefdb Keep lobby open in the background during internet games. Show the lobby after the game finished. Re-open the game. Start and stop irc thread together with the client thread. 2007-10-08 20:14:44 +00:00
lotodore 639df29bdc Server now requests unknown avatar files from client and stores them in the cache dir. Error handling is still missing. Clients not yet request avatar files from the server, this is the next step.
AvatarManager is now thread safe.
Default and cached avatars are handled in different lists to prevent deleting the default avatars when clearing the cache.
2007-10-07 15:52:12 +00:00
lotodore 351d32659f Fixed server termination issue. 2007-10-02 18:58:54 +00:00
lotodore 5edf38a6cb Fixed some msvc problems with libircclient. Fixed auto start boost timer issue. Fixed irc thread termination (this time for real). Using strdup and free on MSVC causes "heap corruption error" in debug mode - use _strdup instead in libircclient. 2007-09-30 13:15:52 +00:00
lotodore 879cac4bbc Don't use runningPlayerLists in server, as all in players are not in these lists. Fixed game state in lobby for players joining after a game started. 2007-09-29 22:50:57 +00:00
doitux fc435f2769 exceptions & bugfixes 2007-09-29 00:08:19 +00:00
lotodore eb62635e02 Additional irc stuff - list of nicks, leaving/joining players. Not complete yet, renames are missing, as well as special stuff like being kicked. 2007-09-27 20:59:00 +00:00
lotodore 7bbf76fe5d Added irc support for lobby dialog. Takes some time to connect before messages can be sent/received. No special stuff yet, no user list, no connection notifications. Still work in progress. 2007-09-26 11:48:33 +00:00
lotodore e8eddd3b1b Show avatars in network games. User defined avatars are not transfered yet, but this is already prepared for integration. 2007-09-09 00:00:19 +00:00
lotodore d3be07bb17 File names of avatars are now md5sums. 2007-09-08 21:43:15 +00:00
lotodore e76be2a6ff Some more changes concerning avatars. Directory changes. App data now QApplication independent. 2007-09-08 20:40:46 +00:00
lotodore 9d0edc5eee Major redesign: The game can not be left without disconnecting from the server. This happens if a player is kicked, if he wishes to leave, or for other reasons. Error packets from the server will always cause a disconnect, however.
If joining a game fails, there is a proper failure packet now.
2007-09-06 19:09:05 +00:00
lotodore 9f6bf5206e The checkbox "fill up with computer players" is now working (protocol has been changed to implement this). Lobby dialog is now also used after joining the game. Leaving game not possible yet. 2007-09-05 19:14:34 +00:00
lotodore bd53403752 Major redesign: Using game ids and player ids in gui (associated with tree view items).
Player list of all network games is now dynamically updated in lobby (no polling, server sends events).
2007-09-02 16:36:52 +00:00
lotodore fa8d7b14ec Information about the game is now shown in lobby, when selecting a game.
Some GUI modifications, GUI update is working properly now if the dialog is shown the second time (after clearing items).
List of players for the game is still missing. With the new on-demand model for player id/player name, this is kind of hard to implement.
2007-08-27 09:57:51 +00:00
lotodore 87941c632a Fixed local network game. Now using new config options. Client sends packets deferred to allow initialization. 2007-08-26 12:15:10 +00:00
lotodore 839a4f7112 More steps towards supporting multiple games per server. Player rights still broken, so starting the game is not possible. Games are not yet terminated after all players have left. 2007-08-21 12:34:33 +00:00
lotodore 9d63df9218 More work on server redesign. Network mode still broken. 2007-08-20 15:30:22 +00:00
lotodore 1d1d6480a9 Make it compile. Network mode not working currently. 2007-08-19 20:58:57 +00:00
lotodore 0da29b3874 The console server can now be fully used for a single game. The first player to join the game is admin, he can start the game and kick players.
However, if the admin player leaves, a new game can only be started if all players have left before (this is a bug, admin status should be passed to another player).
2007-08-02 20:52:13 +00:00
lotodore f11998c28c Added console server app. First try. Depends on qt for locale-specific stuff. Cannot start a game yet, only join is possible. Cannot run multiple games yet.
Not yet as service/daemon, because testing is easier with a simple console app.
2007-07-30 23:22:58 +00:00
lotodore 0d4e38705d It is now possible to start the network game with a player number below the maximum player count. 2007-06-11 19:46:18 +00:00
lotodore baf2c82864 Added new packet type as end of game notification. Now displaying dialogs at end of game, to start a new game. Server errors are displayed. 2007-06-10 23:28:25 +00:00
lotodore fb274284f5 Kicking players at the beginning of a network game now works. 2007-06-07 21:19:06 +00:00
lotodore dcbfe39fc9 Fixed typeo. *sigh* 2007-06-04 17:42:20 +00:00
lotodore 8c9fbca0fb Changed IPv6 loopback name, since ubuntu does not seem to resolve localhost for ipv6. 2007-06-04 16:57:01 +00:00
lotodore e6d1b46ba1 SCTP support. 2007-06-04 16:49:19 +00:00
lotodore b9ccba6ed4 Proper detection whether SCTP is available. Do not update player names on configuration change if network client is running. 2007-06-04 16:19:11 +00:00
doitux be90c8141a 2007-06-03 22:41:53 +00:00
lotodore 2022e794ae Removed some TODOs. Fixed network error message. 2007-06-02 21:19:19 +00:00
lotodore 5cb5509dec Networking should mostly be working now. Some small issues concerning the display of pot/sets, and some delays are still needed. 2007-05-26 17:06:03 +00:00
lotodore 13a731e041 Chat messages are now working. 2007-05-25 16:03:12 +00:00
doitux 2333079b13 add chat functions 2007-05-25 00:09:51 +00:00
lotodore 2556f43340 First try: Transferring client action. 2007-05-23 22:31:56 +00:00
lotodore 2e12f1bc25 Fixed id bug in networking code. Dealer id is now set correctly. Phew. 2007-05-22 23:27:21 +00:00